---
description: >-
  Unity iOS integration guide for TapMind Custom Adapter across AdMob, Google Ad Manager, AppLovin, and IronSource LevelPlay.
---

> **For AI agents:** the complete documentation index is at [llms.txt](/llms.txt). Append `.md` to any page URL for its markdown version.

import DocTagAdmobGam from '/snippets/doc-tag-admob-gam.mdx'
import DocTagApplovin from '/snippets/doc-tag-applovin.mdx'
import DocTagIronsource from '/snippets/doc-tag-ironsource.mdx'

# Unity iOS Integration Guide



## AdMob



### Installation

#### Configuration Steps

**Adding Dependency**

* Open **Unity Editor**.
* Go to **Window → Package Manager**.
* Click the **“+” (Add)** button in the top-left corner.
* Select **Install package from Git URL…**
* Paste the following Git URL and click **Install**:
  * ```
    https://github.com/tapmind-tech/TapMind-CA-Admob-Unity.git
    ```
* Wait for the package to finish installing successfully.
* Once installed, the **TapMind Unity SDK** will be available in your Unity project and ready for integration.

### Configuration

**CREATING CUSTOM EVENTS FOR WATERFALL**

1. Under the **Mediation** tab : Click on **Create Mediation group** section
2. Select **IOS** and type of Ad format and Continue
3. In the Name field : Type in as provided in the **G-sheet**
4. Click on **Add ad units**
5. Select the app and the Ad units that you want to use custom targeting on.

<Info>
**Add Custom Event** → **Create Mediation Group** → **Select IOS** → **Add Name** → **Add Ad units** → **Select app and Ad units**
</Info>

**AD SOURCES (WATERFALL SECTION)**

1. Click on Water fall source
2. Click on Setup ad Source and then at the Bottom left Click on custom event
3. Select the App for the setup (IOS)
4. Select ad unit and add the parameters as follows

For the Below details Please reach out TapMind Account Manger

```
Mapping name : As Per the G-sheet Provided 
ecpm : As Per the G-sheet Provided
Class : TapMindMediationAdapterAdmob
Parameter : { "placementName": "As Per the G-sheet Provided"}
```

<Info>
**Ad Sources → Add Custom Event → Enter Label → Set eCPM → Add Mapping → Enter Mapping Name → Enter Class Name → Add Parameter**
</Info>

<DocTagAdmobGam />

The above setup completes our **TapMind x ADMOB** integration. You should see an Ad if test setup is complete and working fine.



<Info>
Official Google Documentation for creating a custom event : [https://support.google.com/admob/answer/13407144](https://support.google.com/admob/answer/13407144)
</Info>

## Google Ad Manager

<Info>
**PREREQUISITES**

* An Ad Unit must already be in place which will be used for targeting.
</Info>

**GOOGLE AD MANAGER CONFIGURATION**

Please go through the below steps to integrate **TapMind** as a demand partner with your **GAM** account. To begin with the integration, login to your **GAM** account and follow the below steps.

1. Under the **Admin** header : Click on the **Companies** section
2. Click on the **New Company** button : Select **Ad Network**
3. In the Name field : Type In **TapMind**
4. In the **Ad Network** field : Select **Other Company**
5. Toggle **Mediation** to **ON**
6. Click on **Save**

![](/images/gam/gam-company-configuration.png)

### Installation

#### Configuration Steps

**Adding Dependency**

<Tabs>
  <Tab title="IOS">
* Open **Unity Editor**.
* Go to **Window → Package Manager**.
* Click the **“+” (Add)** button in the top-left corner.
* Select **Install package from Git URL…**
* Paste the following Git URL and click **Install**:
  * ```
    https://github.com/tapmind-tech/TapMind-CA-Admob-Unity.git
    ```
* Wait for the package to finish installing successfully.
* Once installed, the **TapMind Unity SDK** will be available in your Unity project and ready for integration.
  </Tab>
</Tabs>

### Configuration

<Info>
* An Ad Unit must already be in place which will be used for targeting.
</Info>

**GOOGLE AD MANAGER CONFIGURATION**

Please go through the below steps to integrate **TapMind** as a demand partner with your **GAM** account. To begin with the integration, login to your **GAM** account and follow the below steps.

1. Under the **Admin** header : Click on the **Companies** section
2. Click on the **New Company** button : Select **Ad Network**
3. In the Name field : Type In **TapMind**
4. In the **Ad Network** field : Select **Other Company**
5. Toggle **Mediation** to **ON**
6. Click on **Save**

<Info>
**Login GAM → Admin → Companies → New Company → Select Company Type (Ad Network) → Enter Name (TapMind) → Select Ad Network (Other Company) → Enable Mediation → Save**
</Info>

**CREATING YIELD GROUP AND YIELD PARTNER**

<Info>
For adding **TapMind** under existing yield groups, skip the steps for creating a new yield group, navigate to your existing yield group and follow the steps for **Adding Yield Partner** as described in the next section
</Info>

1. Under the “**Delivery**” tab : Click on “**Yield Groups**” section
2. Click on “**New Yield Group**” to create a new yield group
3. In the Name field : Type in as provided in the **G-sheet**
4. Ad Format : As Per the G-sheet Provided
5. Inventory Type : **Mobile**
6. Under Targeting : Select the Ad Units which "**TapMind**" will target
7. Scroll to the bottom

<Info>
**Delivery → Yield Groups → New Yield Group → Enter Name (from sheet) → Select Ad Format → Select Inventory Type (Mobile) → Select Ad Units (TapMind) → Scroll Down**
</Info>

**ADDING YIELD PARTNER**

1. Click on “**Add Yield Partner**”
2. Select “**TapMind**” from the list

Add details as provided below in Yield Partner

```
Integration Type : Custom Event 
Platform : IOS
Status : Active
```

For the Below details Please reach out TapMind Account Manger

```
Default Cpm : As Per the G-sheet Provided
Label : As Per the G-sheet Provided
Class Name : TapMindMediationAdapterAdmob
Parameter : { "placementName": "As Per the G-sheet Provided"}
```

3. Click on “**Save**” and save the configuration.
4. The actual number of entries, manual eCPM, etc. will be shared once the test setup is complete.

The above setup completes our **TapMind x GAM** integration. You should see an Ad if test setup is complete and working fine.

<Info>
**Add Yield Partner → Select TapMind → Integration Type (Custom Event) → Platform (IOS) → Set Status (Active) → Enter Default CPM (from sheet) → Enable Override CPM → Enter Label (from sheet) → Enter Class Name → Enter Parameter → Save**
</Info>

<DocTagAdmobGam />

<Info>
Official Google Documentation for creating a Yield Group :\
https://support.google.com/admanager/answer/7390828?hl=en
</Info>

## AppLovin



### Installation

<Info>
**App Prerequisite**

* Ensure **Google Mobile Ads SDK** is already integrated; if not, install it before adding the TapMinds adapter.
</Info>

#### Configuration Steps

**Adding Dependency**

* Open **Unity Editor**.
* Go to **Window → Package Manager**.
* Click the **“+” (Add)** button in the top-left corner.
* Select **Install package from Git URL…**
* Paste the following Git URL and click **Install**:
  * ```
    https://github.com/tapmind-tech/TapMind-CA-Applovin-Unity.git
    ```
* Wait for the package to finish installing successfully.
* Once installed, the **TapMind Unity SDK** will be available in your Unity project and ready for integration.

#### Import the Google Mobile Ads for Unity plugin

1. Download the latest [`.unitypackage`](https://github.com/googleads/googleads-mobile-unity/releases/latest) release from GitHub.
2. Import the `.unitypackage` file by selecting the Unity menu option **Assets > Import package > Custom Package** and importing all items.

#### Set your AdMob app ID

In the Unity editor, select **Assets > Google Mobile Ads > Settings** from the menu.

![](https://developers.google.com/static/admob/images/unity_gma_inspector_menu.png)

Enter your Android and iOS [AdMob app ID](https://support.google.com/admob/answer/6232340) in each field.

![](https://developers.google.com/static/admob/images/unity/settings_app_ids.png)

### Configuration

<Info>
**PREREQUISITES**

* An Ad Unit must already be in place which will be used for targeting.
</Info>

##### **APPLOVIN CONFIGURATION**

Please go through the below steps to integrate **TapMinds** as a demand partner with your **APPLOVIN** account. To begin with the integration, login to your **APPLOVIN** account and follow the below steps.

1. In the MAX Dashboard, select [MAX > Mediation > Manage > Networks](https://dash.applovin.com/o/mediation/networks/).
2. Click on **Click here to add a Custom Network** at the bottom of the page. The Create Custom Network page appears.

```
Custom Network: TapMind Market Place
IOS Class: TapMindMediationAdapterApplovin 
```

3. Click on **Save**.

<Info>
**MAX → Mediation → Manage → Networks → Click Add Custom Network → Select Network Type (SDK) → Enter iOS Class Name → Save**
</Info>

**ADDING YIELD PARTNER**

1. Open [MAX > Mediation > Manage > Ad Units](https://dash.applovin.com/o/mediation/ad_units/) in the MAX dashboard.
2. Select the Ad Unit of type(Banner, Interstital or Rewarded) to which you want to add **TapMind** as a custom adapter.
3. Select **TapMind** from the custom network menu to **enable** and enter the information for each placement. Below are the test setup details

Contact your account manager to see what values you need to set for the **final list of production setup (Placement ID**, **Custom Parameters** and **CPM Price)**.

```
App ID = Leave it blank (its optional)
Placement ID = "As Per the G-sheet Provided"
eCPM: As Per the G-sheet Provided
Custom Parameters = {"placementName":"As Per the G-sheet Provided"}
```

4. Click on “Save” and save the configuration.

<Info>
**MAX → Mediation → Manage Ad Units → Select Ad Unit → Select TapMind → Enter Placement ID → Enter eCPM → Enter Custom Parameters → Save**
</Info>

<DocTagApplovin />

The above setup completes our **TapMind x Applovin** integration. You should see an Ad if test setup is complete and working fine.

## IronSource LevelPlay



### Installation

<Info>
**App Prerequisite**

* Ensure **Google Mobile Ads SDK** is already integrated; if not, install it before adding the TapMinds adapter.
</Info>

#### Configuration Steps

**Adding Dependency**

* Open **Unity Editor**.
* Go to **Window → Package Manager**.
* Click the **“+” (Add)** button in the top-left corner.
* Select **Install package from Git URL…**
* Paste the following Git URL and click **Install**:
  * ```
    https://github.com/tapmind-tech/TapMind-CA-Ironsource-Unity.git
    ```
* Wait for the package to finish installing successfully.
* Once installed, the **TapMind Unity SDK** will be available in your Unity project and ready for integration.

#### Import the Google Mobile Ads for Unity plugin

1. Download the latest [`.unitypackage`](https://github.com/googleads/googleads-mobile-unity/releases/latest) release from GitHub.
2. Import the `.unitypackage` file by selecting the Unity menu option **Assets > Import package > Custom Package** and importing all items.

#### Set your AdMob app ID

In the Unity editor, select **Assets > Google Mobile Ads > Settings** from the menu.

![](https://developers.google.com/static/admob/images/unity_gma_inspector_menu.png)

Enter your Android and iOS [AdMob](https://support.google.com/admob/answer/6232340)

![](https://developers.google.com/static/admob/images/unity/settings_app_ids.png)

### Configuration

<Info>
**PREREQUISITES**

* An Ad Unit must already be in place which will be used for targeting.
</Info>

##### **Levelplay UI CONFIGURATION**

**From Levelplay UI (Operational / Configuration Process)**

**Create a** TapMind **waterfall Network**

Please go through the below steps to integrate **TapMind** as a demand partner with your **IRONSOUCE-LEVELPLAY** account. To begin with the integration, login to your **IRONSOUCE-LEVELPLAY** account and follow the below steps.

1. On the Ironsource platform, select Monetize → Setup → SDK Networks.
2. Select Available Networks → Manage Networks. In the dropdown list of available networks, select Custom Adapte&#x72;**.**

![](/images/ironsource-configuration.jpeg)

3. To enable the **TapMind Adapter**, input **Network Key** `15c101ba1`, then click on the Enter key, and save. The name of the network should appear as **TapMind**.
4. Click save, your TapMind network is now ready.

<Info>
**Login LevelPlay → Monetize → Setup → SDK Networks → Available Networks → Manage Networks → Select Custom Adapter → Enter Network Key → Press Enter → Save → TapMind Network Created**
</Info>

<Info>
It is highly recommended to enter the Rate (that has been provided by TapMind for each placement id), as this determines the correct order in the waterfalls. Repeat the above setup for each ad-format type. To start with, only add one instance for each format only, and use the discussed eCPM rate for waterfall.
</Info>

##### Setup Instances

1. In the Left Side Navigation Menu click Instances under Setup.
2. Click TapMind Network listed under Custom.
3. Click on Ad Instance and select Ad type as Per the G-sheet Provided.

For the Below details Please reach out TapMind Account Manger

```
Instance Name : As Per the G-sheet Provided
ecpm : As Per the G-sheet Provided
```

<Info>
**Setup → Instances → Select TapMind (Custom) → Add Ad Instance → Select Ad Type (from sheet) → Enter Instance Name (from sheet) → Select Mediation Groups → Enter Rate (from sheet)**
</Info>

<DocTagIronsource />

#### **Testing instructions**

Before deploying the TapMind SDK and adapter to your live application, you can perform testing with the test mode. This will guarantee a high fill rate (99.99%) during the integration testing process, ensuring that the implementation is functioning correctly. It is crucial to disable the test mode before going live, as failing to do so will result in financial loss.

