---
title: Unity LevelPlay
description: >-
  Unity LevelPlay unity guide for Custom Adapter (GMA Next-Gen SDK).
---

> **For AI agents:** the complete documentation index is at [llms.txt](/llms.txt). Append `.md` to any page URL for its markdown version.

## Prerequisites

*Performed by: Developer*

**App prerequisites**

* minSdkVersion of **23** (Android) or higher
* iOS **12.0** or higher
* The GMA Unity plugin must be imported and AdMob app IDs set under **Assets → Google Mobile Ads → Settings**
* An ad unit must already be in place which will be used for targeting

**Note:** **Custom Adapter (GMA Next-Gen SDK)** covers **AdMob**, **Google Ad Manager**, and **Unity LevelPlay** on **Native Android**, and **Unity LevelPlay** for the **Unity** framework. Use the standard Custom Adapter (GMA SDK) for other mediations and platforms.

## Install the SDK

*Performed by: Developer*

In Unity **Package Manager → Add package from git URL**:

```
https://github.com/tapmind-tech/TapMind-CA-Ironsource-NG-Unity.git
```

TapMind's Unity package uses a **post-processing script** that automatically adds the native Android and iOS dependencies during the Unity build. Git tag-based pinning is not used - add the package from the repository URL above.

Import the GMA Unity plugin and set AdMob app IDs under **Assets → Google Mobile Ads → Settings**.

## Configure Unity LevelPlay

*Performed by: Ad ops*

**Create the TapMind network:** Monetize → Setup → SDK Networks → Available Networks → Manage Networks → select **Custom Adapter** → enter network key **15c11cb1d** → Enter → Save. The network appears as **TapMind**.

![](/images/ironsource-configuration.jpeg)

**Set up instances:** Setup → Instances → select TapMind Marketplace → Add ad instance → select ad type →

```
Instance name : provided by your account manager
placementCODE : provided by your account manager
Mediation Group: Select your target mediation group
Rate : provided by your account manager
```

**Note:** Enter the rate for each placement - it determines waterfall order. Add one instance per ad format to start.

## Verify integration

*Performed by: Developer*

After install and dashboard configuration:

1. Run your app in a **debug** build. TapMind's test mode is enabled automatically in debug builds and serves test ads at a high fill rate.
2. Request an ad through your mediation SDK as you normally would.
3. Confirm a TapMind ad fills. Check logs for the tag **`TapMindAdapter`**.
4. When verified, build in **release** mode for production - test mode is disabled automatically in release builds, and live ads serve.

**Note:** Test mode is automatic. It follows your build type: debug = test ads, release = live ads. There is no flag to enable or disable, and nothing to turn off before going live.

**Release build QA:** There is currently no documented release-safe test path to validate R8/ProGuard without serving live ads. Consumer ProGuard rules from the TapMind AAR are applied automatically when you integrate the published adapter packages.

## Troubleshooting

*Performed by: Developer*

Before diving into logs, confirm adapter class names and the LevelPlay network key against the [Class & Network Key Registry](/reference/class-network-key-registry), and `placementName` and eCPM/rate with your account manager.

See [Troubleshooting](/reference/troubleshooting) for common symptoms, mediation-specific fixes, release vs debug guidance, and escalation steps. Partner-specific verification steps are under **Verify integration** above.
